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National Educational Technology Standards for Students
(ISTE)
The
technology foundation standard for students are divided into six
broad categories. These categories provide a framework for the
performance indicators found in the profiles for students at various
grade levels. Teachers can use these standards and profiles for
planning technology-based activities in which students achieve
success in learning, communication, and life skills.
Technology Standards for Grades K-2
Technology Standards for Grades 3-5
Technology Standards for Grades 6-8
Technology Standards for Grades 9-12
Technology Foundation Standards for All Students
1. Basic Operations and Concepts
- Students demonstrate a sound understanding of the nature and
operations of technology systems.
- Students are proficient in the use of technology
2. Social, Ethical, and Human Issues
- Students understand the ethical, cultural, and societal issues
related to technology.
- Students practice responsible use of technology systems, information,
and software.
- Students develop positive attitudes toward technology uses
that support lifelong learning, collaboration, personal pursuits,
and productivity.
3. Technology Productivity Tools
- Students use technology tools to enhance learning, increase
productivity, and promote creativity.
- Students use productivity tools to collaborate in constructing
technology-enhanced models, preparing publications, and producing
other creative works.
4. Technology Communications Tools
- Students use telecommunications to collaborate, publish, interact
with peers, experts, and other audiences.
- Students use a variety of media and formats to communicate
information and ideas effectively to multiple audiences.
5. Technology Research Tools
- Students use technology to locate, evaluate, and collect information
from a variety of sources.
- Students evaluate and select new information resources and
technological innovations based on the appropriateness to specific
tasks.
- Students use technology tools to process data and report results.
6. Technology Problem-Solving and Decision-Making Tools
- Students use technology resources for solving problems and
making informed decisions.
- Students employ technology in the development of strategies
for solving problems in the real world.
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Prior to completion of Grade 2 students
will:
1. Use input devices (e.g., mouse, keyboard, remote control) and
output devices (i.g., monitor, printer) to successfully operate
computers, VCRs, audio tapes, telephones, and other technologies.
2. Use a variety of media and technology resources for directed
and independent learning activities.
3. Communicate about technology using developmentally appropriate
and accurate terminology.
4. Use developmentally appropriate multimedia resources (e.g., interactive
books, educational software, elementary multimedia encyclopedias)
to support learning.
5. Work cooperatively and collaboratively with peers, family members,
and others when using technology in the classroom.
6. Demonstrate positive social and ethical behaviors when using
technology.
7. Practice responsible use of technology systems and software.
8. Create developmentally appropriate multimedia products with support
from teachers, family members, or student partners.
9. Use technology resources (e.g., puzzles, logical thinking programs,
writing tools, digital cameras, drawing tools) for problem solving,
communication, and illustration of thoughts ideas, and stories.
10. Gather information and communicate with others using telecommunications,
with support from teachers, family members, or student partners.
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Prior to completion of Grade 5, students
will:
1. Use keyboards and other common input and output devices (including
adaptive devices when necessary) efficiently and effectively.
2. Discuss common uses of technology in daily life and advantages
and disadvantages those uses provide.
3. Discuss basic issues related to responsible use of technology
and information; and describe personal consequences of inappropriate
use.
4. Use general purpose productivity tools and peripherals to support
personal productivity, to remediate skill deficits, and to facilitate
learning throughout the curriculum.
5. Use technology tools (e.g., multimedia authoring, presentation,
web tools, digital cameras, scanners) for individual and collaborative
writing, communication, and publishing activities to create knowledge
products for audiences inside and outside the classroom.
6. Use telecommunications efficiently and effectively to access
remote information and communicate with others in support of direct
and independent learning and for pursuit of personal interests.
7. Use telecommunications and on-line resources (e.g., email, online
discussions, Web environments) to participate in collaborative problem-solving
activities to develop solutions or products for audiences inside
and outside the classroom.
8. Use technology resources (e.g., calculators, data collection
probes, videos, educational software) for problem-solving, self-directed
learning, and extended learning activities.
9. Determine when technology is useful and select the appropriate
tool(s) and technology resources to address a variety of tasks and
problems.
10. Evaluate the accuracy, relevance, appropriateness, comprehensiveness,
and bias of electronic information sources.
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Prior to completion of Grade 8 students
will:
1. Apply strategies for identifying and solving routine hardware
and software problems that occur during everyday use.
2. Demonstrate knowledge of current changes in information technologies
and the effect those changes have on the workplace and society.
3. Exhibit legal and ethical behaviors when using information and
technology, and discuss consequences of misuse.
4. Use content-specific tools, software and simulations (e.g., Web
pages, video tapes) using technology resources that demonstrate
and communicate curriculum concepts to audiences inside and outside
the classroom.
5. Apply productivity /multimedia tools and peripherals to support
personal productivity, group collaboration, and learning throughout
the curriculum
6. Design, develop, publish and present products (e.g., Web pages,
video tapes) using technology resources that demonstrate and communicate
curriculum concepts to audiences inside and outside the classroom.
7. Collaborate with peers, experts, and others using telecommunications
and collaborative tools to investigate curriculum-related problems,
issues, and information, and to develop solutions or products for
audiences inside and outside the classroom.
8. Select and use appropriate tools and technology resources to
accomplish a variety of tasks and solve problems
9. Demonstrate an understanding of concepts underlying hardware,
software, and connectivity, and practical applications to learning
and problem solving.
10. Research and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information sources concerning
real-world problems.
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Prior to completion of Grade 12 students
will:
1. Identify capabilities and limitations of contemporary and emerging
technology resources and assess the potential of these systems and
services to address personal, lifelong learning, and workplace needs.
2. Make informed choices among technology systems, resources, and
services.
3. Analyze advantages and disadvantages of widespread use and reliance
on technology in the workplace and in society as a whole.
4. Demonstrate and advocate legal and ethical behaviors among peers,
family, and community regarding the use of technology and information.
5. Use technology tools and resources for managing and communicating
personal/professional information (e.g., finances, schedules, addresses,
purchases, correspondence).
6. Evaluate technology-based options, including distance and distributed
education, for lifelong learning.
7. Routinely and efficiently use on-line information resources to
meet needs for collaboration, research, publications, communications,
and productivity.
8. Select and apply technology tools for research, information analysis,
problem-solving, and decision-making in content learning.
9. Investigate and apply expert systems, intelligent agents, and
simulations in real-world situations.
10. Collaborate with peers, experts, and others to contribute to
a content-related knowledge base by using technology to compile,
synthesize, produce, and disseminate information, models, and other
creative works.
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